22 Sep How Virtual Reality Helps Those Living with Autism
How Virtual Reality Helps Those Living with Autism
Those living with autism spectrum disorder can have co-existing conditions that include anxiety and/or fears. How can mental health care professionals provide care effectively in such a series of patients? Today’s post looks at how virtual reality technology could be the answer long-awaited and improve patients’ overall mental state.
Autism is a developmental disability that affects many individuals worldwide. In the latest figures released by the Centers for Disease Control and Prevention Autism and Developmental Disabilities Monitoring (ADDM) Network, approximately 1 in 54 children will be identified as living with autism spectrum disorder (ASD).
A defining characteristic of autism is its varying effect on the individual. While some living with ASD will become fairly independent adults, others will require additional lifetime specialist support. Notwithstanding this particular observation, many individuals living with ASD will present a co-existing condition that could include anxiety or fear (phobia). Investigators Simonoff et. al and Maskey et al. published two papers, respectively, that reported a frequency of co-existing conditions in approximately half of children. Furthermore, the extent of these phobias, especially for children with ASD, may be atypical, ranging from situation-specific fear to fear of people with certain personal characteristics.
What then are mental health professionals to do to alleviate the significant distress experienced by those with ASD and anxiety and/or fear?
In today’s post, we explore how virtual reality (VR) technology has shown promising breakthroughs in helping those living with ASD. We’ll use one main randomized controlled trial study that employed VR as a means to highlight the benefits of this technological innovation for those with ASD.
According to the World Health Organization, timely access to early evidence-based psychosocial interventions can help children with autism better communicate and interact socially.
The Fundamentals of the Study
Investigators Maskey et al. performed a single-blind randomized controlled trial (RCT) that compared usual care (immediate and control [delayed] treatment arms) and the use of VR treatment for specific phobias in children with ASD. VR-related interventions maintained the following elements:
- A 45-minute session with the patient’s assigned therapist prior to VR
- Introduction of cognitive-behavioral therapy (CBT) techniques, e.g., relaxation exercises and positive coping statements
- “The Blue Room” Virtual Reality Environment (VRE), an interactive, personalized computer-generated audiovisual images projected onto the walls and ceilings of a 360-degree-screened room
Findings of this RCT included an initial response to treatment by 25% in the intervention arm, with reported improvement increasing to 38% of that cohort at six months. When the control cohort eventually underwent treatment with the Blue Room VRE, results showed an improvement in 45% of the group at six months. Also, it is worth noting that treatment fidelity and retention were high, with the latter reaching 100% by the end of this study.
Extrapolations: Improved Care for Patients Living with Autism Spectrum Disorder
This study underpins just a few of the overall benefits of VR intervention in mental health care settings. Specifically, in patients living with ASD, VR technology boasts the capacity to:
- Personalize treatment. Although the study used the Blue Room as the base treatment scenario, scenes were personalized to meet the specific phobias of the patient. Personalized care can increase patient satisfaction and better address the health issues that afflict the individual. As mentioned earlier, those living with ASD may require more tailored care, including graduated exposure therapy, to observe improvements.
- Engage imagination via presence/immersion sensations. For children with ASD, especially, VR technology could be more appealing than conventional psychological interventions. The interactive environments offer the possibility to leverage children’s natural predisposition to imagine the unimaginable, as similarly covered elsewhere by Psious.
- Boost treatment fidelity and retention. This study reported high treatment fidelity and retention. A partial explanation for such an observation may be the novelty of the intervention in this line of care. This is not to say that virtual reality technology has not undergone extensive studying. On the contrary, growing evidence supports the use of VR in mental health settings; however, uptake of such technology is now becoming commonplace.
Do you have patients living with autism spectrum disorder? Would you like to improve their care and satisfaction? Then, set up a free demo session with Psious to explore our virtual reality platform, its multiple environments and the many benefits of such technology in clinical practice.
Other articles that might interest you:
- VR Therapy in Children: Its Potential to Transform Experiences
- The Use of Virtual Reality to work with Victims of Bullying
- Answer 4 Common Questions from Patients about VR Therapy Effectively